12/26/2023 0 Comments Accidental woman male mutations![]() ![]() Three new transformatives utilizing the new system. ![]() Added key transformative data to game save.for old games updating to new versions with newer transformatives.Enabled backward compatibility of transformative data.Nightly effects are displayed (if they occur) after sleeping, and are described as if the player is discovering or noticing the changes in the morning after waking up.Example: a minimum level of muscle tone.Permanent effects are for things that are maintained even after the transformation is over, and include both active and nightly effects.Nightly effects are for the major body changes as a result of the transformative, and they output custom text describing the changes.Active effects are checked during the standard time status process every 15 game minutes, and are meant to do things like maintain a minimum arousal or other ongoing effects that couldn’t easily be done before.An active effect, nightly effects, and permanent effects. Transformatives are split into three main parts.Transformative display for active transformatives icons and text in the character status menu.Transformatives are managed centrally with supporting functions, with object-based format for easy addition of new transformatives.This included some improvements and fixes to make it work better and behave a little more predictably. Cleanup of 15min Time Status process that manages many time-based mechanics for your character.Not finished, but there are several things you can see over subsequent visits.Body writing themed location where the waitresses get written on.Original concept by Jimbo, written by Krysis.The Buzzword bar has been added to East Downtown.From the Past: Baby Swarm II - The PowerThirst Inc.Images: 720 new female portrait images courtesy of CowBotĭon’t forget to check out the incremental change log from version 1.16 to see all the bug fixes and changes since 1.16!.Appletree would be a perfect place to test the latest and greatest in that regard, as well as laws requiring the use of a creche if the parents don't meet certain criteria indicating that they would be able to properly care for their children. Presumably not all adults would have the time or resources to care for the needed number of children, particularly in the harsh economic times, so establishing a safe place to care for these children could be seen as a noble cause. Raising children to be healthy productive adults is a prime objective of the government facing the population crash, and providing a means to do so could be seen as an important service. The AW creche concept has a similar objective, and fits into the game world's story. It seems silly, but it's crazy how fast things can turn into a Patreon/social media shitstorm, and TiTS neatly avoids that. It handles the issue of childcare quite well for the setting, particularly in respect to proper treatment of children. The creche solution is somewhat inspired by the nursery found in the game Trials in Tainted Space. scientific proof of this is new, women have known of this variation since ancient times, though the effectiveness of predicting it largely eluded women until a CERN scientist started applying advanced mathematical methods to the problem in the early 21st century AW uses a weighted probability range of ovulation days, based on the length of the cycle as normal. While day 14 remains the most likely, this has significant consequences on fertility, particularly with lower-than-expected ovulation test accuracy. We now know that only 30% of women have their fertile window contained within that 8 day period, and that ovulation regularly ranges from day 11 to day 18 in women with near average duration menstrual cycles. Traditionally, it was assumed that the fertile period was contained inside day 10 to 17 of the cycle. Thanks to advancements in medical knowledge over the last 5 years, we now know that ovulation timing varies significantly from woman to woman, and from cycle to cycle for the same woman. This item is of great practical importance, but makes little difference to overall fertility of a character. ![]()
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